CClinicalTrials.gg
CompletedNCT02082704Updated Jul 12, 2017

Interactive Spaced Education to Optimize Diabetes Care

An interventional study of SE Game on DSME and SE Game on American History in Diabetes, sponsored by Boston VA Research Institute, Inc.. Completed at 1 site in United States. Per ClinicalTrials.gov, last updated 2017-07-12.

Sponsored by Boston VA Research Institute, Inc. · Not applicable, Interventional, and Health services research

Phase
Not applicable
Study type
Interventional
Enrollment
456
Allocation
Randomized
Sex
All
01

Study summary

Investigators are conducting a randomized controlled trial to determine whether an online team-based spaced education (SE) game can improve HbA1c levels among these patients with diabetes (primary aim). Secondary aims include determining the impact of the game on patients' pill possession ratio (PPR) of oral DM meds and their microalbumin/creatinine (M/C) ratio, ACE PPR, and ARB PPR.

Read the detailed description

Participants will be randomized to one of two cohorts: (1) the intervention cohort will participate in an online team-based game on diabetes self-management education (DSME) and will receive a paper documents on American history, and (2) the 'attention control' cohort will participate in an online team-based game on American history and will receive a paper documents on DSME. Each game would consist of 2 questions per week x 25 weeks = 50 questions total per arm. The questions are delivered via email by the Qstream platform to the participants. Upon clicking on a hyperlink in the email, participants select an answer that is downloaded to a server. They are then provided with the answer to and explanation of the question, along with additional educational materials. Using an adaptive methodology, the spacing and content of the game material will be individualized for each clinician based on their performance. Home-based testing of HbA1c and M/C ratio will be conducted by patients at enrollment, 6 months and 12 months. If successful, this SE game will improve diabetes management among VA patients and improve patient outcomes. Given the growing use of email and the Internet by patients, SE games could be easily expanded to a broad audience of VA patients with varying health problems across the country. With content tailored to meet specific needs, SE games can be utilized as tools to improve patients' clinical outcomes by bolstering their health management behaviors.

02

Conditions studied

  • Diabetes

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Keywords

  • Diabetes
  • Education, Patient
  • Educational Technology
03

In context

Diabetes Mellitus

10,925 studies on the registry are indexed under Diabetes Mellitus; 1,319 are open to participants now.

This study's enrollment of 456 is above the median of 80 across 8,367 interventional studies indexed under Diabetes Mellitus.

Browse Diabetes Mellitus studies →

Lead sponsor

Boston VA Research Institute, Inc. is the lead sponsor of 20 studies on the registry; 4 are open to participants now.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
Child (0–17), Adult (18–64), Older adult (65+)
Sexes eligible
All
Accepts healthy volunteers
No

Inclusion criteria

  • Patients in the northeastern Veterans Affairs hospital system who are taking oral diabetes medications, have a PPR\<80%, and have a HbA1c >7.5.

Exclusion criteria

Exclusion Criteria:

-

05

Study design

Phase
Not applicable
Primary purpose
Health services research
Allocation
Randomized
Intervention model
Parallel assignment
Masking
None (open label)
Enrollment
456 participants (actual)

Study arms

  • Experimental
    SE Game on DSME

    The intervention cohort will participate in an online team-based game on diabetes self-management education (DSME) and will receive a paper documents on American history,

    Behavioral: SE Game on DSME

  • Active comparator
    SE Game on American History

    The 'attention control' cohort will participate in an online team-based game on American history and will receive a paper documents on DSME.

    Behavioral: SE Game on American History

Interventions

  • BehavioralSE Game on DSME

    Investigators created an online educational game by incorporating game mechanics into an evidence-based form of online education, termed 'spaced education' (SE). Based upon two psychology research findings (the spacing and testing effects), SE has been shown in randomized trials to improves knowledge acquisition, boosts learning retention for up to two years, and durably improves clinical behavior.

  • BehavioralSE Game on American History

    Investigators created an online educational game by incorporating game mechanics into an evidence-based form of online education, termed 'spaced education' (SE). Based upon two psychology research findings (the spacing and testing effects), SE has been shown in randomized trials to improves knowledge acquisition, boosts learning retention for up to two years, and durably improves clinical behavior.

06

What researchers measure

Primary outcomes

  1. HbA1c levels

    Time frame: Months 1-12

Secondary outcomes

  1. Microalbumenuria levels [microalbumin-creatinine ratio].

    Time frame: Months 1-12

  2. Pill possession ratios of oral diabetes medications.

    Time frame: Months 1-12

  3. Treatment with angiotensin receptor blockers (ARB drugs) and angiotensin converting enzyme inhibitors (ACE inhibitors).

    Time frame: Months 1-12

  4. Pill possession ratios of angiotensin receptor blockers (ARB drugs) and angiotensin converting enzyme inhibitors (ACE inhibitors).

    Time frame: Months 1-12

  5. Weight / BMI

    Time frame: Months 1-12

  6. Low-density lipoprotein (LDL), high-density lipoprotein (HDL), total cholesterol & triglyceride levels,

    Time frame: Months 1-12

  7. Systolic and diastolic blood pressure.

    Time frame: Months 1-12

  8. Clinic visit frequency.

    Time frame: Months 1-12

  9. Initiation or alteration of insulin therapy

    Time frame: Months 1-12

  10. Changes in oral diabetes medication regimen.

    Time frame: Months 1-12

  11. Patient-perceived empowerment to manage their diabetes.

    Questionnaire

    Time frame: Months 1-12

  12. Baseline knowledge levels of patients assessed via their initial responses to SE game questions -- DSME SE game cohort only.

    Time frame: Months 1-6

  13. Analysis of SE game performance differences by patient-related variables (age, gender, geographic location, baseline HbA1c, etc.) -- DSME SE game cohort only.

    Time frame: Months 1-6

  14. Patient-perceived acceptability of SE game interventions.

    Questionnaire

    Time frame: Months 1-6

  15. Patient-perceived barriers and facilitators to the SE game intervention.

    Questionnaire

    Time frame: Months 1-6

  16. Patient's perceptions of the optimal parameters for the SE game intervention.

    Questionnaire

    Time frame: Months 1-6

07

Study locations

1 site
  • Veterans Affairs Boston Healthcare System
    Boston, Massachusetts 02130, United States
08

References and documents

Publications

  • Kerfoot BP, Gagnon DR, McMahon GT, Orlander JD, Kurgansky KE, Conlin PR. A Team-Based Online Game Improves Blood Glucose Control in Veterans With Type 2 Diabetes: A Randomized Controlled Trial. Diabetes Care. 2017 Sep;40(9):1218-1225. doi: 10.2337/dc17-0310. Epub 2017 Aug 8. PubMed 28790131 ↗
09

Updates

Tracking since Sep 25, 2026
No changes since tracking began. The registry record was last updated on Jul 12, 2017, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
10

Registry details

Key details

Study ID
NCT02082704
Lead sponsor
Boston VA Research Institute, Inc.
Collaborators
Agency for Healthcare Research and Quality (AHRQ)
Responsible party
Sponsor
First posted
Mar 10, 2014
Start date
Jun 2014
Primary completion
Aug 2015
Completion
Nov 2016
Last update
Jul 12, 2017

Study contacts

B. Price Kerfoot, MD EdM
principal investigator · VA Boston Healthcare System
Paul R. Conlin, MD
principal investigator · VA Boston Healthcare System

Oversight

Data monitoring committee
No
View the source record on ClinicalTrials.gov ↗

Not currently enrolling

This study is completed, as verified in Jul 2017. You cannot join it, but the record below documents what was studied.

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