CClinicalTrials.gg
CompletedNCT01943539CAVESUpdated Dec 13, 2017Results posted

Cognitive ADHD Videogame Exploratory Study

An interventional study of Neuro-typical controls and ADHD will receive EVO game play. in Attention Deficit Hyperactivity Disorder, sponsored by Akili Interactive Labs, Inc.. Completed at 2 sites in United States. Open to participants aged 8 Years to 12 Years, including healthy volunteers. Per ClinicalTrials.gov, last updated 2017-12-13.

Sponsored by Akili Interactive Labs, Inc. · Not applicable, Interventional, and Treatment

Phase
Not applicable
Study type
Interventional
Enrollment
84
Allocation
Not applicable
Ages
8 Years to 12 Years
Sex
All
01

Study summary

A study in ADHD and neuro-typical children to assess EVO game play over 29 days.

Read the detailed description

A study in children ages 8 to 12 to assess EVO cognitive game play. The study examines two populations, children diagnosed with ADHD (ADHD and not on medication) and neuro-typical children. The investigators plan to evaluate 80 subjects (N = 40 per group) in three site locations over a 29 day study period. The 29 day study period includes 2 in-clinic sessions and 27 days of out-patient game play. During the 27 days of out-patient game play, the subjects will be instructed to play EVO 5 days per week for typically 30 minutes per day

The investigators' hypothesis is that EVO will be playable and interesting to ADHD children and cognitive measures, as captured by EVO, will show a difference between ADHD children and age-matched neuro-typical children.

02

Conditions studied

  • Attention Deficit Hyperactivity Disorder
03

In context

Hyperkinesis

729 studies on the registry are indexed under Hyperkinesis; 25 are open to participants now.

This study's enrollment of 84 is close to the median of 80 across 583 interventional studies indexed under Hyperkinesis.

Browse Hyperkinesis studies →

Lead sponsor

Akili Interactive Labs, Inc. is the lead sponsor of 12 studies on the registry; none are open to participants now.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
8 Years to 12 Years
Sexes eligible
All
Accepts healthy volunteers
Yes

Inclusion criteria

  1. Age 8 to 12 at the time of parental informed consent.
  2. Confirmed ADHD diagnosis at clinic per MINI-Kid (ADHD Cohort)
  3. Baseline ADHD-RS-IV score >= 24 (ADHD Cohort), obtained at clinic
  4. Baseline ADHD-RS-IV score \<=13 (Neuro-typical Cohort), obtained at clinic
  5. Consistently off ADHD drug for 1 week. Drugs include: Pre specified, oral psychostimulants (ADDERALL XR® [mixed salts of a single-entity amphetamine product], VYVANSE® [lisdexamfetamine dimesylate], CONCERTA® [methylphenidate HCl], FOCALIN XR® [dexmethylphenidate HCl], RITALIN LA® [methylphenidate HCl extended-release], METADATE CD® [methylphenidate HCl, USP], or FDA-approved generic equivalents )for 1 month (Other than ADHD drud
  6. Consistently off Psychotropic drug for 1 month (Other than ADHD drug noted above)
  7. Ability to follow written and verbal instructions (English)
  8. Girls or Boys (Gender-matched - 30% girls minimum)
  9. Functioning at an age-appropriate level intellectually.
  10. Ability to comply with all the testing and requirements.

Exclusion criteria

Exclusion Criteria:

  1. Current, controlled (requiring a restricted medication) or uncontrolled, comorbid psychiatric diagnosis with significant symptoms such as post-traumatic stress disorder, psychosis, bipolar illness, pervasive developmental disorder, severe obsessive compulsive disorder, severe depressive or severe anxiety disorder, conduct disorder, or other symptomatic manifestations that in the opinion of the Investigator that may confound study data/assessments (per MINI-Kid).
  2. Within the last 4 weeks, subject has entered or exited behavioral therapy. The subject should inform the Investigator if they intend to change their behavioral therapy during the 4 weeks of the study.
  3. Subject is currently considered a suicide risk in the opinion of the Investigator, has previously made a suicide attempt, or has a prior history of, or is currently demonstrating active suicidal ideation or self-injurious behavior (per C-SSRS).
  4. History of failure to respond to an adequate trial of 2 treatments for ADHD (consisting of an appropriate dose and adequate duration of therapy and failure in efficacy in the opinion of the Investigator).
  5. Motor condition that prevents game playing
  6. Recent history (within the past 6 months) of suspected substance abuse or dependence.
  7. History of seizures (exclusive of febrile seizures), a tic disorder, significant tics, or a current diagnosis of Tourette's Disorder.
  8. Taken part in a clinical trial within 30 days prior to screening.
  9. Diagnosis of color blindness
  10. Regular use of psychoactive drugs that in the opinion of the Investigator may confound study data/assessments.
  11. Any other medical condition that in the opinion of the Investigator may confound study data/assessments.
05

Study design

Phase
Not applicable
Primary purpose
Treatment
Allocation
Not applicable
Intervention model
Single group
Masking
None (open label)
Enrollment
84 participants (actual)

Study arms

  • Experimental
    EVO Game Play

    Neuro-typical controls and ADHD will receive EVO game play.

    Device: Neuro-typical controls and ADHD will receive EVO game play.

Interventions

  • DeviceNeuro-typical controls and ADHD will receive EVO game play.

    EVO mobile video application

06

What researchers measure

Primary outcomes

  1. Reaction Time in EVO Gameplay

    EVO employs a perceptual discrimination attention/memory task as well as a continuous visuomotor "driving" task. Subjects were instructed to target a pre-specified stimulus, and ignore all other stimuli while navigating a road-like course. Reaction time was measured as the time between the initial presentation of the pre-specified target and when the subject tapped the tablet screen. Longer reaction times indicated a larger deficit in multitasking.

    Time frame: 28 days

  2. Number of Participants With Non-Treatment Related Adverse Events

    Another objective of this study is to evaluate the safety of EVO game play based on treatment-emergent adverse events (TEAEs) that may occur during this 28-day period of time.

    Time frame: Day 0 through Day 28 of the study

Secondary outcomes

  1. Time Spent Completing the Intervention

    Time spent on completing the intervention is based on the prescribed therapy of 800 total minutes, or 13.3 hours, over the course of 28 days (7 sessions of EVO per day for 5 days per week for 4 weeks with each session lasting approximately 5.7 minutes long).

    Time frame: 28 days

Other outcomes

  1. Mean of Differences in TOVA Attention Performance Index (API) at Baseline (Day 0) and at Day 28

    TOVA API is a comparison of the subject's scores based on selected measures that persons with an independent diagnosis of ADHD frequently demonstrated. The API is calculated from variability, response time, and D' (D Prime) using the following formula: API = Response Time Z score (Half 1) + D' Z score (Half 2) + Variability Z score (Total) + 1.80 where Response Time is the average time it takes to respond correctly to a target, d' (D Prime) score is a response discriminability score reflecting the ratio of hits to "false alarms", and Variability is a measure of consistency of speed of responding based on the standard deviation of the mean correct response times. API tells how similar the score is to the ADHD profile. A score of less than -1.8 indicates that the subject had similar performance to a normative ADHD population. A lower score indicates a more severe ADHD profile. The calculation for difference in TOVA API was API at Baseline (Day 0) minus API at Day 28.

    Time frame: Day 0 and Day 28

07

Results

Posted Dec 13, 2017

Participant flow

Participant flow — Overall Study
MilestoneNeuro-typical ControlsADHD
Started4440
Completed4040
Not completed40
Withdrew: Non-compliance with at-home intervention40

Outcome measures

PrimaryReaction Time in EVO Gameplay

EVO employs a perceptual discrimination attention/memory task as well as a continuous visuomotor "driving" task. Subjects were instructed to target a pre-specified stimulus, and ignore all other stimuli while navigating a road-like course. Reaction time was measured as the time between the initial presentation of the pre-specified target and when the subject tapped the tablet screen. Longer reaction times indicated a larger deficit in multitasking.

Time frame:
28 days
Reported as:
Mean · Reaction time (ms)
Reaction Time in EVO Gameplay
Reaction time (ms)EVO Game Play
ADHD520 ± 0.091
Neuro-typical480 ± 0.052
Statistical analysis
  • EVO Game Play · t-test, 2 sided · p = 0.008 · Effect size: 0.62
PrimaryNumber of Participants With Non-Treatment Related Adverse Events

Another objective of this study is to evaluate the safety of EVO game play based on treatment-emergent adverse events (TEAEs) that may occur during this 28-day period of time.

Time frame:
Day 0 through Day 28 of the study
Reported as:
Count of participants · Participants
Number of Participants With Non-Treatment Related Adverse Events
ParticipantsEVO Game Play
ADHD (non-treatment related AEs)4
Neuro-typical (non-treatment related AEs)5
SecondaryTime Spent Completing the Intervention

Time spent on completing the intervention is based on the prescribed therapy of 800 total minutes, or 13.3 hours, over the course of 28 days (7 sessions of EVO per day for 5 days per week for 4 weeks with each session lasting approximately 5.7 minutes long).

Time frame:
28 days
Reported as:
Mean · Hours
Time Spent Completing the Intervention
HoursEVO Game Play
ADHD10.8 ± 2.8
Neuro-typical11.5 ± 2.6
Other pre-specifiedMean of Differences in TOVA Attention Performance Index (API) at Baseline (Day 0) and at Day 28

TOVA API is a comparison of the subject's scores based on selected measures that persons with an independent diagnosis of ADHD frequently demonstrated. The API is calculated from variability, response time, and D' (D Prime) using the following formula: API = Response Time Z score (Half 1) + D' Z score (Half 2) + Variability Z score (Total) + 1.80 where Response Time is the average time it takes to respond correctly to a target, d' (D Prime) score is a response discriminability score reflecting the ratio of hits to "false alarms", and Variability is a measure of consistency of speed of responding based on the standard deviation of the mean correct response times. API tells how similar the score is to the ADHD profile. A score of less than -1.8 indicates that the subject had similar performance to a normative ADHD population. A lower score indicates a more severe ADHD profile. The calculation for difference in TOVA API was API at Baseline (Day 0) minus API at Day 28.

Time frame:
Day 0 and Day 28
Reported as:
Mean · Cumulative z-score
Mean of Differences in TOVA Attention Performance Index (API) at Baseline (Day 0) and at Day 28
Cumulative z-scoreNeurotypical ControlsADHD
Mean of Differences in TOVA Attention Performance Index (API) at Baseline (Day 0) and at Day 28-0.39 (-1.16 to 0.37)-1.43 (-2.75 to -0.12)

Adverse events

Collected over 8 months. Non-serious events are listed at a 0% frequency threshold.

Adverse event summary by group
GroupDeathsSeriousOther
Neurotypical Controls0/44 (0%)1/44 (2.3%)4/44 (9.1%)
ADHD0/40 (0%)0/40 (0%)4/40 (10%)
Most frequent serious events
Most frequent serious events
EventNeurotypical ControlsADHD
Acute reflux esophagitisGastrointestinal disorders1/440/40
Most frequent other events
Most frequent other events
EventNeurotypical ControlsADHD
HeadacheGeneral disorders0/442/40
ToothacheGeneral disorders0/441/40
Viral gastroenteritisGastrointestinal disorders1/441/40
Upper Respiratory InfectionRespiratory, thoracic and mediastinal disorders1/440/40
Foot painGeneral disorders1/440/40
InfluenzaInfections and infestations1/440/40

Baseline characteristics

84 subjects were started, 4 subjects (neurotypical) were excluded from the analysis for non-compliance with the at-home intervention use.

Age, Continuous
Age, Continuous(years)EVO Game Play
ADHD10.35 ± 1.24
Neuro-typical10.54 ± 1.49
Sex: Female, Male
Sex: Female, Male(Participants)EVO Game Play
ADHD — Female16
ADHD — Male24
Neuro-typical — Female19
Neuro-typical — Male21
Region of Enrollment
Region of Enrollment(participants)EVO Game Play
United States80
08

Study locations

2 sites
  • Florida Clinical Research Center, LLC
    Bradenton, Florida 32401, United States
  • Duke University
    Durham, North Carolina 27710, United States
09

References and documents

Publications

  • Davis NO, Bower J, Kollins SH. Proof-of-concept study of an at-home, engaging, digital intervention for pediatric ADHD. PLoS One. 2018 Jan 11;13(1):e0189749. doi: 10.1371/journal.pone.0189749. eCollection 2018. PubMed 29324745 ↗
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Updates

Tracking since Sep 25, 2026
No changes since tracking began. The registry record was last updated on Dec 13, 2017, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
11

Registry details

Key details

Study ID
NCT01943539
Lead sponsor
Akili Interactive Labs, Inc.
Responsible party
Sponsor
First posted
Sep 17, 2013
Start date
Sep 2013
Primary completion
May 2015
Completion
May 2015
Results posted
Dec 13, 2017
Last update
Dec 13, 2017

Study contacts

Andrew J Cutler, MD
principal investigator · Florida Clinical Research Center, LLC

Oversight

Data monitoring committee
No
View the source record on ClinicalTrials.gov ↗

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