ClinicalTrials.gg
CompletedNCT01901211Updated Jan 2, 2019Results posted

Physical and Social Benefits of Multi-Player Interactive Computer Play Games in Youth With Cerebral Palsy

An interventional study of Exergaming Intervention in Cerebral Palsy, sponsored by Holland Bloorview Kids Rehabilitation Hospital. Completed at 1 site in Canada. Open to participants aged 9 Years to 19 Years. Per ClinicalTrials.gov, last updated 2019-01-02.

Sponsored by Holland Bloorview Kids Rehabilitation Hospital · Not applicable, Interventional, and Treatment

Phase
Not applicable
Study type
Interventional
Enrollment
11
Allocation
Randomized
Ages
9 Years to 19 Years
Sex
All
01

Study summary

As children with cerebral palsy (CP) become teenagers, they experience a decrease in their physical function and mobility. Decreased mobility leads to increased social isolation for the teens and impacts negatively on their quality of life. This loss of function is multifactorial, but poor physical fitness and muscle weakness secondary to disuse are significant contributors. Exercise video games are a novel approach to engage youth in physical exercise and social interaction with their peers. The objective of this study is to evaluate the impact of an exercise video gaming intervention to improve physical fitness and social wellbeing. Our over-arching research questions are whether "exergames" can provide health benefits (improved physical fitness) and improved social wellbeing in youth with CP.

Read the detailed description

The primary objectives of this study are to evaluate the impact of exergaming on cardiovascular fitness and social wellbeing related to friends/peers in youths with CP. The secondary objectives of the study will be to evaluate the impact of the exergaming intervention on additional components of physical fitness including anaerobic fitness, and muscle strength. In addition, the effect of the exergaming intervention on overall health-related quality of life (HRQL), self-esteem and motor participation will also be measured. Finally, the effectiveness of a technique for balancing performance in multiplayer exergames will be evaluated. The objectives will be investigated using a randomized crossover study design.Outcomes will be measured a total of four times: at study entry and after the first ten-week period (either comparison or intervention), at the end of a six-week washout period, then again after second period (either intervention or comparison). Outcomes will be assessed by physiotherapists and research staff members who will be blinded to the condition of the participants.

02

Conditions studied

  • Cerebral Palsy

Keywords

  • Cerebral palsy
  • Interactive computer play
  • Multi-player gaming
  • Exercise
03

In context

Cerebral Palsy

1,891 studies on the registry are indexed under Cerebral Palsy; 439 are open to participants now.

This study's enrollment of 11 is below the median of 34 across 1,396 interventional studies indexed under Cerebral Palsy.

Browse Cerebral Palsy studies →

Lead sponsor

Holland Bloorview Kids Rehabilitation Hospital is the lead sponsor of 63 studies on the registry; 12 are open to participants now.

Counted across the registry records on this site, refreshed daily.

04

Who can participate

Ages eligible
9 Years to 19 Years
Sexes eligible
All
Accepts healthy volunteers
No

Go through the criteria one by one — yes, no or not sure — and take the list to your doctor or the study team. Kept in this browser only.

Inclusion criteria

  • Diagnosis of CP and GMFCS level III
  • Between 9 and 18 years of age inclusive
  • Ability to operate a handheld videogame controller
  • High-speed internet in the home
  • Able to commit for the entire study duration

Exclusion criteria

Exclusion Criteria:

  • Orthopedic surgery in the preceding six months
  • Exercise-induced asthma
  • Any underlying heart condition
  • Seizure disorder
  • Visual, auditory or cognitive disabilities that will interfere with game play
05

Study design

Phase
Not applicable
Primary purpose
Treatment
Allocation
Randomized
Intervention model
Crossover assignment
Masking
Single (Outcomes assessor)
Enrollment
11 participants (actual)

Study arms

  • Experimental
    Exergaming

    In this arm, the participants will participate in the exergaming intervention.

    Other: Exergaming Intervention

  • No intervention
    Comparison Arm

    In this arm of the study, participants will engage in their typical physical activity routines for the ten week duration. Participants will receive a call from the RA each week. The RA will ask the child to report on all the physical and social activities that they engaged in for that week.

Interventions

  • OtherExergaming Intervention

    The exergaming system will be installed into the participants' homes. Players will pedal the exergame bike in order to move their game avatar. Headsets allow players to communicate with each other in real-time. Participants will play the games 3 to 5 times per week, during scheduled game times. Players will wear a heart rate (HR) monitor and will achieve game benefits for reaching their target HR. They will be asked to exercise in a target HR zone of 40-65%HR reserve. Each week, participants will receive a call from a research assistant (RA), who will provide feedback on their exercise progress and a HR goal for each week. The RA will also record physical and social activities engaged in and any difficulties like leg pain or technical issues.

06

What researchers measure

Primary outcomes

  1. Change in the 7.5 Meter Shuttle Run Test for Gross Motor Function Classification Scale (GMFCS) Level III (SRT-III)

    The 7.5m Shuttle Run test (SRT-III) is a maximal, running-based, field test that can assess cardiovascular fitness in children with CP GMFCS level III. In the tests, markers are placed 7.5m apart in a square formation. Participants walk from marker to marker according to progressively faster auditory cues from a music device. The assessment is scored by the total number of shuttle run levels that the participant completes to the nearest half shuttle. A higher score is better.

    Time frame: Baseline (1-week pre-study arm 1), 11-weeks (post study arm 1), 17-weeks (post washout period), 28-weeks (post study arm 2)

  2. Change in the Social Wellbeing Domain of the KINDL-R Quality of Life Questionnaire

    Wellbeing Related to Friends/Peers domain of the KINDL-R is a four-item subscale focusing on time spent with friends, being perceived as a success with friends, getting along with friends and whether or not they felt different from peers over the past week. The subscale has 4 items scored on a five-point Likert scale that can be scored in isolation and is converted to percent of total subscale score. Full range of possible scores 0-20. Score is converted to percent of total subscale score (0-100%). Higher scores indicate greater social wellbeing.

    Time frame: Baseline (1-week pre-study arm 1), 11-weeks (post study arm 1), 17-weeks (post washout period), 28-weeks (post study arm 2)

Secondary outcomes

  1. Handheld Dynamometry Measures of Knee Flexors and Knee Extensors

    Handheld dynamometry will be used to measure muscle strength for the quadriceps muscles and the hamstrings at 90˚ of knee flexion in both legs. The individual sits with legs at 90˚ of knee flexion and resistance will be given anteriorly (knee extensors) and posteriorly (knee flexors) two inches proximal to the lateral malleoli. Higher score indicates greater strength.

    Time frame: Baseline (1-week pre-study arm 1), 11-weeks (post study arm 1), 17-weeks (post washout period), 28-weeks (post study arm 2)

  2. The 30-second Wingate Cycle Test

    The 30-second Wingate Cycle Test is a measure of anaerobic power, a key component of physical fitness. The cycle test is performed when a participant uses a cycle ergometer and pedals as hard as they can for 30-seconds against a constant braking force. The measure is relative peak power (watts/kg) normalized to body weight. Higher scores indicate greater anaerobic power.

    Time frame: Baseline (1-week pre-study arm 1), 11-weeks (post study arm 1), 17-weeks (post washout period), 28-weeks (post study arm 2)

  3. Anthropometric Measurements

    Anthropometric measurements of waist circumference, triceps and subscapular skinfold thickness, will be used to assess body composition as indicators of physical fitness.

    Time frame: Baseline (1-week pre-study arm 1), 11-weeks (post study arm 1), 17-weeks (post washout period), 28-weeks (post study arm 2)

  4. Total Score of the KINDL-R Questionnaire

    The total score of the 24-item KINDL-R questionnaire will measure the participants' health-related quality of life. Scores are on a five-point Likert scale that can be scored in isolation and is converted to percent of total score. Total score is the summed score divided by the total possible score. Full range of possible scores 0-120. Score is converted to percent of total subscale score (0-100%). Higher scores indicate greater health related quality of life.

    Time frame: Baseline (1-week pre-study arm 1), 11-weeks (post study arm 1), 17-weeks (post washout period), 28-weeks (post study arm 2)

  5. The Self-Worth Domain of the KINDL-R Questionnaire

    The 4-item Self-worth Domain of the KINDL-R will be used as an indicator of self-esteem. The subscale has 4 items scored on a five-point Likert scale that can be scored in isolation and is converted to percent of total subscale score. Full range of possible scores 0-20. Score is converted to percent of total subscale score (0-100%). Higher scores indicate greater self-worth.

    Time frame: Baseline (1-week pre-study arm 1), 11-weeks (post study arm 1), 17-weeks (post washout period), 28-weeks (post study arm 2)

  6. Gaming Data

    Gaming data will be collected as measures of effectiveness of the games' balancing techniques, engagement and adherence. The games will be instrumented to automatically collect usage data including: amount of time playing; amount of time within HR zones while playing. Higher numbers indicate more activity and more time above 40% hear rate reserve (HRR) while playing.

    Time frame: 10-weeks of the exergaming intervention

  7. StepWatch Activity Monitors

    StepWatch Activity Monitors will be used to measure activity levels and motor participation. The StepWatch is a two-plane accelerometer that is worn around the ankle in a knit cuff. The StepWatch measures ambulatory activity (i.e. total daily step count) and acts as an indicator of motor participation in the community.

    Time frame: Baseline (1-week pre-study arm 1), 11-weeks (post study arm 1), 17-weeks (post washout period), 28-weeks (post study arm 2)

  8. Anthropometric Measurements (Weight)

    Anthropometric measurements of waist circumference, triceps and subscapular skinfold thickness, and weight will be used to assess body composition as indicators of physical fitness.

    Time frame: Baseline (1-week pre-study arm 1), 11-weeks (post study arm 1), 17-weeks (post washout period), 28-weeks (post study arm 2)

07

Results

Posted Mar 17, 2017

Participant flow

First Ten-week Period
Participant flow — First Ten-week Period
MilestoneExergaming First, Then ComparisonComparison First, Then Exergaming
Started65
Completed65
Not completed00
Washout (6 Weeks)
Participant flow — Washout (6 Weeks)
MilestoneExergaming First, Then ComparisonComparison First, Then Exergaming
Started65
Completed65
Not completed00
Second Ten-week Period
Participant flow — Second Ten-week Period
MilestoneExergaming First, Then ComparisonComparison First, Then Exergaming
Started65
Completed65
Not completed00

Outcome measures

PrimaryChange in the 7.5 Meter Shuttle Run Test for Gross Motor Function Classification Scale (GMFCS) Level III (SRT-III)

The 7.5m Shuttle Run test (SRT-III) is a maximal, running-based, field test that can assess cardiovascular fitness in children with CP GMFCS level III. In the tests, markers are placed 7.5m apart in a square formation. Participants walk from marker to marker according to progressively faster auditory cues from a music device. The assessment is scored by the total number of shuttle run levels that the participant completes to the nearest half shuttle. A higher score is better.

Time frame:
Baseline (1-week pre-study arm 1), 11-weeks (post study arm 1), 17-weeks (post washout period), 28-weeks (post study arm 2)
Reported as:
Mean · units on a scale
Change in the 7.5 Meter Shuttle Run Test for Gross Motor Function Classification Scale (GMFCS) Level III (SRT-III)
units on a scaleExergamingComparison Arm
SRT at baseline8.3 ± 7.28.6 ± 6.4
SRT change from baseline1.1 ± 1.70.7 ± 2.6
PrimaryChange in the Social Wellbeing Domain of the KINDL-R Quality of Life Questionnaire

Wellbeing Related to Friends/Peers domain of the KINDL-R is a four-item subscale focusing on time spent with friends, being perceived as a success with friends, getting along with friends and whether or not they felt different from peers over the past week. The subscale has 4 items scored on a five-point Likert scale that can be scored in isolation and is converted to percent of total subscale score. Full range of possible scores 0-20. Score is converted to percent of total subscale score (0-100%). Higher scores indicate greater social wellbeing.

Time frame:
Baseline (1-week pre-study arm 1), 11-weeks (post study arm 1), 17-weeks (post washout period), 28-weeks (post study arm 2)
Reported as:
Mean · percentage of total subscale score
Change in the Social Wellbeing Domain of the KINDL-R Quality of Life Questionnaire
percentage of total subscale scoreExergamingComparison Arm
Social Wellbeing Domain of the KINDL-R at baseline63.1 ± 2679.4 ± 23.1
Social Wellbeing Domain of the KINDL-R change14.4 ± 25.3-5.6 ± 24.1
SecondaryHandheld Dynamometry Measures of Knee Flexors and Knee Extensors

Handheld dynamometry will be used to measure muscle strength for the quadriceps muscles and the hamstrings at 90˚ of knee flexion in both legs. The individual sits with legs at 90˚ of knee flexion and resistance will be given anteriorly (knee extensors) and posteriorly (knee flexors) two inches proximal to the lateral malleoli. Higher score indicates greater strength.

Time frame:
Baseline (1-week pre-study arm 1), 11-weeks (post study arm 1), 17-weeks (post washout period), 28-weeks (post study arm 2)
Reported as:
Mean · pounds
Handheld Dynamometry Measures of Knee Flexors and Knee Extensors
poundsExergamingComparison Arm
Quad-Left at baseline12.1 ± 6.111.5 ± 4.6
Quad-Left change from baseline-0.1 ± 5.40.1 ± 3.5
Quad-Right at baseline11.5 ± 4.411.5 ± 4.4
Quad-Change change from baseline-0.8 ± 4.40.1 ± 3.2
Hamstring-Left at baseline4.9 ± 4.45.2 ± 4.0
Hamstring-Left change from baseline0.5 ± 21.3 ± 1.5
Hamstring-Right at baseline5.5 ± 3.85.3 ± 3.8
Hamstring-Right change from baseline0.2 ± 2.70.8 ± 2.0
SecondaryThe 30-second Wingate Cycle Test

The 30-second Wingate Cycle Test is a measure of anaerobic power, a key component of physical fitness. The cycle test is performed when a participant uses a cycle ergometer and pedals as hard as they can for 30-seconds against a constant braking force. The measure is relative peak power (watts/kg) normalized to body weight. Higher scores indicate greater anaerobic power.

Time frame:
Baseline (1-week pre-study arm 1), 11-weeks (post study arm 1), 17-weeks (post washout period), 28-weeks (post study arm 2)
Reported as:
Mean · Watts/Kg
The 30-second Wingate Cycle Test
Watts/KgExergamingComparison Arm
Relative peak power baseline1.92 ± 1.542.49 ± 1.41
Relative peak power change0.26 ± 1.0-0.01 ± 1.43
SecondaryAnthropometric Measurements

Anthropometric measurements of waist circumference, triceps and subscapular skinfold thickness, will be used to assess body composition as indicators of physical fitness.

Time frame:
Baseline (1-week pre-study arm 1), 11-weeks (post study arm 1), 17-weeks (post washout period), 28-weeks (post study arm 2)
Reported as:
Mean · cm
Anthropometric Measurements
cmExergamingComparison Arm
Waist circumference at baseline83.2 ± 14.480.1 ± 14.4
waist circumference change from baseline-1.2 ± 1.62.5 ± 2.5
Tricep skinfold thickness at baseline2.67 ± 10.5215.60 ± 8.13
Tricep skinfold thickness change from baseline-0.93 ± 4.700.85 ± 5.04
Subscap skinfold thickness at baseline13.67 ± 5.7711.87 ± 14.40
Subscap skinfold thickness change from baseline2.08 ± 2.086.90 ± 12.97
SecondaryTotal Score of the KINDL-R Questionnaire

The total score of the 24-item KINDL-R questionnaire will measure the participants' health-related quality of life. Scores are on a five-point Likert scale that can be scored in isolation and is converted to percent of total score. Total score is the summed score divided by the total possible score. Full range of possible scores 0-120. Score is converted to percent of total subscale score (0-100%). Higher scores indicate greater health related quality of life.

Time frame:
Baseline (1-week pre-study arm 1), 11-weeks (post study arm 1), 17-weeks (post washout period), 28-weeks (post study arm 2)
Reported as:
Mean · percentage of total score on a scale
Total Score of the KINDL-R Questionnaire
percentage of total score on a scaleExergamingComparison Arm
Total Score of the KINDL-R at baseline68.3 ± 8.173.3 ± 14.2
Total Score of the KINDL-R change from baseline2 ± 12.8-7.4 ± 17.1
SecondaryThe Self-Worth Domain of the KINDL-R Questionnaire

The 4-item Self-worth Domain of the KINDL-R will be used as an indicator of self-esteem. The subscale has 4 items scored on a five-point Likert scale that can be scored in isolation and is converted to percent of total subscale score. Full range of possible scores 0-20. Score is converted to percent of total subscale score (0-100%). Higher scores indicate greater self-worth.

Time frame:
Baseline (1-week pre-study arm 1), 11-weeks (post study arm 1), 17-weeks (post washout period), 28-weeks (post study arm 2)
Reported as:
Mean · percentage of total subscale score
The Self-Worth Domain of the KINDL-R Questionnaire
percentage of total subscale scoreExergamingComparison Arm
KINDL-R at baseline69.4 ± 19.577.5 ± 19.4
KINDL-R change from baseline3.1 ± 21.5-10.6 ± 26.5
SecondaryGaming Data

Gaming data will be collected as measures of effectiveness of the games' balancing techniques, engagement and adherence. The games will be instrumented to automatically collect usage data including: amount of time playing; amount of time within HR zones while playing. Higher numbers indicate more activity and more time above 40% hear rate reserve (HRR) while playing.

Time frame:
10-weeks of the exergaming intervention
Reported as:
Mean · minutes
Gaming Data
minutesExergaming
Minutes above 40% Heart Rate Reserve per day14.7 ± 8.8
Minutes of activity from exergame per day35.4 ± 10.9
SecondaryStepWatch Activity Monitors

StepWatch Activity Monitors will be used to measure activity levels and motor participation. The StepWatch is a two-plane accelerometer that is worn around the ankle in a knit cuff. The StepWatch measures ambulatory activity (i.e. total daily step count) and acts as an indicator of motor participation in the community.

Time frame:
Baseline (1-week pre-study arm 1), 11-weeks (post study arm 1), 17-weeks (post washout period), 28-weeks (post study arm 2)
Reported as:
Mean · Steps/day
StepWatch Activity Monitors
Steps/dayExergamingComparison Arm
StepWatch Activity at baseline77.5 ± 69.586.1 ± 96.4
StepWatch Activity change from baseline21.3 ± 55.2-21.0 ± 63.3
SecondaryAnthropometric Measurements (Weight)

Anthropometric measurements of waist circumference, triceps and subscapular skinfold thickness, and weight will be used to assess body composition as indicators of physical fitness.

Time frame:
Baseline (1-week pre-study arm 1), 11-weeks (post study arm 1), 17-weeks (post washout period), 28-weeks (post study arm 2)
Reported as:
Mean · Kg
Anthropometric Measurements (Weight)
KgExergamingComparison Arm
Weight at baseline52.2 ± 23.447.2 ± 14.4
Weight change from baseline-2.5 ± 17.50.8 ± 5.7

Adverse events

Non-serious events are listed at a 1% frequency threshold.

Adverse event summary by group
GroupDeathsSeriousOther
Exergaming0/11 (0%)0/11 (0%)1/11 (9.1%)
Comparison Arm0/11 (0%)0/11 (0%)2/11 (18.2%)
Most frequent other events
Most frequent other events
EventExergamingComparison Arm
lower back painMusculoskeletal and connective tissue disorders1/111/11
Muscle sorenessMusculoskeletal and connective tissue disorders0/111/11
muscle sorenessMusculoskeletal and connective tissue disorders0/111/11
DiscomfortProduct Issues0/111/11

Baseline characteristics

Age, Categorical
Age, Categorical(Participants)Exergaming First, Then ComparisonComparison First, Then ExergamingTotal
<=18 years6410
Between 18 and 65 years011
>=65 years000
Age, Continuous
Age, Continuous(years)Exergaming First, Then ComparisonComparison First, Then ExergamingTotal
Mean14.5 ± 1.316.0 ± 2.415.2 ± 2.0
Sex: Female, Male
Sex: Female, Male(Participants)Exergaming First, Then ComparisonComparison First, Then ExergamingTotal
Female213
Male448
Race and Ethnicity Not Collected
Race and Ethnicity Not Collected(Participants)Exergaming First, Then ComparisonComparison First, Then ExergamingTotal
Count of participants——0
Region of Enrollment
Region of Enrollment(participants)Exergaming First, Then ComparisonComparison First, Then ExergamingTotal
Canada6511
08

Study locations

1 site
  • Holland Bloorview Kids Rehabilitation Hospital
    Toronto, Ontario M4G1R8, Canada
09

Updates

Tracking since Sep 25, 2026
No changes since tracking began. The registry record was last updated on Jan 2, 2019, before this site started recording changes on Sep 25, 2026. Its history is on ClinicalTrials.gov ↗
10

Registry details

Key details

Study ID
NCT01901211
Lead sponsor
Holland Bloorview Kids Rehabilitation Hospital
Collaborators
Queen's University, Natural Sciences and Engineering Research Council, Canada
Responsible party
Sponsor
First posted
Jul 17, 2013
Start date
Sep 2013
Primary completion
Apr 5, 2014
Completion
Apr 5, 2014
Results posted
Mar 17, 2017
Last update
Jan 2, 2019

Study contacts

Darcy Fehlings, MD, MSc, FRCPC
principal investigator · Holland Bloorview Kids Rehabilitation Hospital
T.C. Nicholas Graham, PhD
principal investigator · Queen's University

Oversight

Data monitoring committee
No
View the source record on ClinicalTrials.gov ↗

Not currently enrolling

This study is completed, as verified in Jan 2016. You cannot join it, but the record below documents what was studied.

Follow this study

Get an email when the registry record changes — status, dates, results — or when someone posts here.

Sign in to follow

Discussion

Questions and observations about this study, from anyone following it. Not medical advice, and not a channel to the study team — their contact details are on the registry record.

Sign in to join the discussion. Reading takes no account; posting does. You choose a display name, and a pseudonym is the default.

Nothing here yet. If you are running this trial, taking part in it, or weighing whether to, this is the place to say so.

Start the discussion